Star Vessels
CORE FLAGSHIPS
Nearly all Void Navies are commanded by a Core Flagship which is the seat of power for a Command Admiral. These in turn are divided into five different specialties which focus on a specific part of a society. Core Flagships are highly customizable and a Command Admiral can choose what weapons and devices their Core Flagship can carry and use and even switch them during a campaign.
Core Flagships are the most important part of a Void Navy as their loss can mean instant defeat for their owner.
Versatile Core Flagships
Jack-of-All-Trades but Masters of None, Versatile Core Flagships can perform multiple roles but don’t really excel in any of them. That said, these are a good choice for Command Admirals seeking to sort out a space sector, discover new territories for their faction or both. The only issue is that, as mentioned, they don’t perform well faced with a challenge that requires a more specialized solution.
Military Core Flagship
Perhaps the most heavily armed and armored ship in a Command Admiral’s Void Navy, Military Core Flagships are geared for war and little else. The weapons they can bring to bear can devastate an entire planet or even a star in multiple hits and their strong hulls and deflectors will let them survive some of the most lethal of attacks. However, despite their poor utility in other situations, many Command Admirals still choose them because of the protection they can provide as well as the sheer amount of destructive force they can bring to bear.
Economic Core Flagship
Part supermarket, stock market, warship and military headquarters, Economic Core Flagships serve as the central command for Command Admirals who seek to foster, maintain and improve trade in their territory. While not possessed of the sheer amount of weapons nor the extreme durability of other Core Flagships, they can make or break the entire economy of multiple systems thanks to the smart way they can observe and control financial matters. Also, since all Core Flagships are considered “warships” in their own right, an Economic Core Flagship can surprise enemy ships with the amount of firepower they can bring to bear.
Science Core Flagship
Simultaneously a research vessel, observation station, laboratory and ship-of-the-line, Science Core Flagships prioritize study and exploration rather than combat. They are most often found on the boundaries of territories of a faction, exploring new worlds and cataloguing stars or closely observing and experimenting on curious anomalies on various planets and asteroids. While not heavily armed, the Science Core Flagship is often equipped with weapons of cutting-edge technology, making them a match for even the most formidable of enemy war fleets.
Culture Core Flagship
Dedicated more towards artistry and cultural pursuits, the Culture Core Flagships serves more like a spaceborne museum or art gallery rather than a proper warship. That said, Culture Core Flagships are still the chosen vessels of Command Admirals as they are considered the “heart” of a given faction rather than just a headquarters and are still well protected by their Space Navy. Also, should the worst ever come to worst, a Culture Core Flagship can call upon assistance from various other ships that might be willing to lend aid in its time of need.
Operational Core Flagship
Focusing on clandestine activities like espionage, sabotage and assassination, Operational Core Flagships are found in where they are least expected. Equipped with surveillance instruments and difficult-to-detect weapons, they often actively hunt enemy warships or individuals on worlds with the utmost efficiency. Also, while more lightly armed than most other Core Flagships, their armaments are designed to end battles as quickly and as efficiently as possible all the while keeping things very quiet and private.
Industrial Core Flagship
Prioritizing workers and the industrial capabilities of each world it controls, the Industrial Core Flagship is a sign of victory and honor for all common laborers and employees. While it doesn’t specialize in military warfare, high art or academic excellence, it puts focus on maximizing the productivity and profits gained from mining and processing of material goods and refinement of fuels and energy distribution. Also, while considered the seat of power of a Command Admiral and a powerful warship in its own right, the Industrial Core Flagship can not only coordinate the activities of civilian ships but also perform their functions at a more efficient rate.
CAPITAL SHIPS
While not as important as Core Flagships, Capital Ships nonetheless serve very important roles for the Void Navy as they are commanded by Auxiliary Admirals who serve as assistants and sub-commanders for a Command Admiral.
Mothership
Perhaps one of the largest ships in a Void Navy, Motherships perform the role of colonizers, builders and, in dire situations, Command Stations for their factions. Despite their formidable size though, Motherships are often more focused on civilian activities such as economic endeavors, scientific expeditions, industrial operations and colonization efforts. While not as heavily armed as other capital ships, they nonetheless fill an essential role in their respective faction.
Supercarrier
Slightly smaller than Motherships but still one of the larger Capital Ships, Supercarriers are similar to generic carriers except for the fact that they can carry three times more squadrons of strike-craft. They can also carry various other spaceships that can serve a utility purpose such as void gunships, missile boats, torpedo boats, intel probes and surveyor satellites. They are also armed with weapons that defend well against strike-craft, making them a good choice for Auxiliary Admirals seeking to defend their war fleet and civilian forces from bomber craft.
Dreadnought
Armed with the largest and most devastating of guns and festooned with redundant missile and torpedo systems, Dreadnoughts are some of the most formidable star vessels available to any Void Navy. And that’s not even going into the kind of armor and defense capabilities they bring to bear as they are known to not just survive but outright ignore lesser bombardment weapons regardless of their nature. This is the best choice for Auxiliary Admirals seeking to simply rush into enemy territory and blow everything up into radioactive dust and sometimes not even.
Battlecruiser
One of the smaller Capital Ships available to Auxiliary Admirals, the Battlecruiser is a nice compromise in terms of speed and maneuverability versus armor and firepower. While it is nowhere near as tough as a Dreadnought, it can nonetheless bring to bear considerable weapons fire when needed while traveling at a good velocity compared to most other Capital Ships. It is often the Ship of Choice for Auxiliary Admirals who have a more scientific interest as it is large enough to accommodate their required equipment while having enough armor and firepower to defend themselves from enemies.
Destroyers
Perhaps the smallest of Capital Ships, the Destroyer excels at lightning fast attack with devastating weaponry at the cost of armor and protection. While less protected than most other Capital Ships, Destroyers are nonetheless more durable than common Generic Ships and are specialized in destroying high-value targets like Carriers, Battleships and other Capital Ships. While surprisingly survivable, don’t expect them to last long against more well-armed and heavily armored ships or large swarms of strike-craft and lighter warships.
Spyship
While not designed for direct combat, Spyships are nonetheless an essential part of any Void Navy with their surveillance equipment, tools of espionage and weapons designed to bewilder and debilitate the enemy before destroying them with precise strikes. Spyships are equipped with advanced gadgetry that allows them to hide from enemy ships and sensors sometimes through rendering themselves invisible, disguising themselves as something else, hiding in an alternate dimension or some other unknowable method. While not always the first choice for an Auxiliary Admiral, a Spyship is very effective at monitoring and sometimes even manipulating enemy activity.
Envoy
While considered a Capital Ship in its own right, these luxurious and resplendent ships are designed for diplomacy, trade and communication rather than outright war. However, few can deny their usefulness to a Void Navy as they can open a line of business to provide support for a war effort or acquire objects or resources that wouldn’t be readily available anywhere else. Of course, one should keep in mind that even though they tend to be armed, Envoys aren’t really designed to be heavy duty warships and should avoid combat whenever possible.
GENERIC SHIPS
All Void Navies require common, more affordable ships in their quest for domination, survival or what have you. While not as important as Core Flagships or Capital Ships, Generic Ships are necessary for the maintenance and progress of a faction and, without them, a Void Navy will be facing an uphill struggle against enemies that do possess them. Generic Ships don’t just include military vessels but also civilian craft that support and maintain them and fulfill various non-combat functions.
Defensive Carrier
Defensive Carriers prioritize keeping the war fleet safe from enemy strike craft and thus usually only carrying Fighter Craft though there are exceptions. Defensive Carriers also often have more anti-strike-craft weaponry for shooting down pesky Bomber Craft and Transport Craft and also tend to be more durable and survivable. However, despite being well-equipped against strike-craft, they are easy prey for other warships, especially Corvettes and Frigates.
Auxiliary Carrier
Usually carrying Transport Craft and Support Craft, Auxiliary Carriers serve a more supportive role in war fleets rather than either attack or defense. They are relatively frail vessels and require considerable support from other warships as they are vulnerable to even the weakest of Corvettes and Frigates. That said, they are always a blessing in times of need and can provide much needed assistance during pitched battles between the stars and planets.
Offensive Carrier
Favoring Bomber Craft, Offensive Carriers have the greatest attack range among all generic warships including the Offensive Battleship. While also capable of carrying and deploying other types of strike-craft, they are best used in bombarding enemy worlds and stations and are even armed with weapons that can make short work of any star vessel lighter than a Cruiser. Sadly, they are highly vulnerable due to their relatively low armor and often lightweight material, requiring them to be always protected by tougher and sturdier star vessels.
Defensive Battleship
Featuring some of the heaviest armor available and often bristling with multitudes of defensive guns, the Defensive Battleship serves as a stalwart protector of the war fleet. Defensive Battleships are the most durable of star vessels and have been known to take multiple nuclear weapon attacks before being destroyed. That said, they are quite slow and star vessels seeking their protection often have to slow down for them.
Auxiliary Battleship
Not as tough as a Defensive Battleship and not as powerful as an Offensive Battleship, Auxiliary Battleships serve as a compromise between attack and defense. They can move relatively quickly, have a durability similar to a Defensive Cruiser and can still bring with it a massive amount of heavy fire though it doesn’t have the range necessary to be the primary threat in a pitched space battle. Auxiliary Battleships also have many other functions and capabilities depending on the species and faction they belong to.
Offensive Battleship
Perhaps the most heavily armed generic ship available to a Void Navy, an Offensive Battleship is armed with truly devastating weapons that can reduce worlds, Stations and other warships to space junk in a matter of seconds. Pity the lesser star vessels like Frigates and Corvettes that get caught in the blast as they are often turned into space dust instead of space junk. However, Offensive Battleships tend to sacrifice their armor and durability for either greater speed or even more long-range weapons, making them weaker to ships designed to counter them.
Defensive Cruiser
Defensive Cruisers are medium-sized star vessels designed to provide basic protection for their respective war fleets. While not as fast, as tough nor as heavily armed as most other warships, they nonetheless perform the essential role of keeping other ships safe from enemy attack while still being more than capable of putting up a considerable fight. They are also surprisingly effective at fighting smaller star vessels like strike-craft and Corvettes and can still take a beating from other Cruisers and remain intact for quite some time.
Auxiliary Cruiser
Able to provide basic assistance to other star vessels and sometimes even transport, maintain and launch strike-craft or smaller star vessels of their own, Auxiliary Cruisers are considered a highly useful member of any war fleet. Also while not as heavily armed as other Cruisers nor are they as resilient, they can still pack a surprising punch when placed in the role of attack, just don’t expect them to conquer a world on their own or take over a heavily fortified position. Auxiliary Cruisers are best used in conjunction with other warships whose abilities they can complement with their own.
Offensive Cruiser
Armed with long-range weapons be they missiles, lasers or something similar, Offensive Cruisers serve as heavy bombardment warships against worlds, Stations, Defenses and other star vessels. While not as useful against moving targets, especially those that can move faster than them, they are nonetheless very useful in pulverizing heavily fortified regions of space or assassinating Capital Ships and Core Flagships from afar. That said, it is best to support them with fast attack ships as they can fall easy prey to deadly Frigates and Corvettes.
Defensive Frigate
Festooned with anti-strike-craft weapons, Defensive Frigates are purposefully built to clear space of strike-craft for other, more vulnerable war vessels. It is also quite effective against Corvettes and is quite durable for a small warship though they tend not to last long against Battleships and Cruisers with heavier weaponry. That said, they are almost always a necessity as they are probably the most affordable counter against strike-craft as Carriers tend to be quite expensive and Defensive Cruisers often have more pressing tasks than simply attacking strike-craft.
Auxiliary Frigate
Equipped with various gadgetry that make them invisible to sensors, Auxiliary Frigates serve the role of saboteurs, assassins and spies of a Void Navy, often traveling deep into enemy territory undetected and striking at vital star vessels, Defenses or Stations. While usually incapable of bombarding a world on their own, they are not to be underestimated and can sometimes bring with them powerful weapons much to the surprise and horror of their enemies. They are also adept at hunting and destroying other Frigates and are particularly good at ambushing unaware Battleships, Carriers, Capital Ships and Core Flagships.
Offensive Frigate
Armed with long-ranged weapons, the Offensive Frigate is designed to take down dangerous warships from a safe distance. Often carrying dangerous payloads of high explosives, Offensive Frigates can easily lay waste to Defenses, Stations and worlds but must be protected as they have very few means of defending themselves against faster warships. They are also fairly flimsy, as is often the case with small warships like Frigates, and will need to be protected should they ever be fielded.
Defensive Corvette
While a very small warship, the Defensive Corvette is surprisingly resilient and can hold off other larger star vessels like Frigates and even Cruisers. However, they are vulnerable to larger and better armed warships like Battleships and Capital Ships as their weapons will shred a Defensive Corvette’s relatively light armor. Defensive Corvettes shine as defenders of planetary Defenses as these complement their high speed and light weapons well.
Auxiliary Corvette
Fast and very sneaky, Auxiliary Corvettes are renowned for their ability to become very difficult to detect and act as scouts, spies and assassins for a Void Navy. Even smaller than Auxiliary Frigates, Auxiliary Corvettes are best used for reconnaissance although it’s not advisable for them to remain in one place for long as they are not as durable as Frigates and their ability to vanish is fairly limited. Last and most importantly, they tend to be lightly armed and are better suited to attacking civilian craft rather than dedicated warships.
Offensive Corvette
Designed to carry heavy ordnance in order to take out larger warships, Offensive Corvettes are geared to take down powerful warships like Battleships, Carriers, Capital Ships and Core Flagships. While possessing very light armor and easily destroyed by powerful warships, they are an extreme danger to powerful and expensive star vessels and will need to be taken into account when preparing a defense. They also tend to be highly explosive themselves so woe betide any warship that is too close to them when they are destroyed.
Support Vessel
Toeing the line between a military and civilian craft, Support Vessels provide a war fleet with much needed supplies, preventing taxation damage and repopulating ships with low Crew. Some Support Vessels even have more powerful abilities such as being able to repair other spaceships near its vicinity, quickly refuel ships with low or no Fuel, create a wide Deflector that protects star vessels near it or are even armed in their own right in order to fight alongside other warships. Sadly though, Support Vessels are still vulnerable to warships and are often easy targets for Corvettes and Hunter-Killers.
Passenger Vessel
Designed to carry personnel across the vastness of space, Passenger Vessels carry soldiers to and from a battlefield or civilian specialists who are needed for a given situation. They serve little purpose other than shooting boarding torpedoes at enemy ships to capture or destroy them or carry VIPs like scientists, artists, specialists or refugees from one world or another. Still, they are very important because of their specialized purposes and need to be protected as they can be destroyed by even the weakest of warships.
Merchant Vessel
Every Void Navy requires resources in order to maintain and strengthen itself and that is where Merchant Vessels come in. Designed to travel from world to world in order to deliver goods and collect funds, Merchant Vessels are necessary for the maintenance and advancement of any given faction. Unfortunately, Merchant Vessels are often only lightly armed with some even lacking them altogether so they will need to be protected lest they become easy prey for crafty star vessels like Corvettes, Hunter-Killers or even just retooled civilian ships.
Observation Vessel
Often used in espionage activities or scientific exploration, Observation Vessels are often sent out to distant worlds in order to watch and or study activities or phenomena found therein. Equipped with highly advanced sensors and probes, they can explore a world often without having to colonize it, conduct surveillance over a large portion of space, provide reconnaissance while remaining undetected and tracking down and spying on a population. Be informed however that Observation Vessels are lightly armed or not at all and must usually rely on their speed to avoid combat and fight only as a last resort.
Engineering Vessel
Crewed by well-equipped workers, Engineering Vessels are essential for any Void Navy as it is they who build stations, defenses and other orbital objects. They are capable as well of repairing damaged ships and objects and, occasionally, capturing those of the enemy’s. They can collect resources from damaged or destroyed ships and objects in space and this is in fact the only “weapon” they get by default and fare badly against actual warships.
OTHER VESSELS
Not all spacecraft can travel to other worlds under their own power and as such require assistance from other star vessels in their Void Navy. These are listed as “Other Vessels” and serve useful purposes for their war fleet even though, as mentioned, they can’t travel from one world to another. Take note that they can still be very useful and are sometimes even a necessity for securing victory.
Fighter Craft
The smallest of strike-craft, Fighter Craft are designed specifically for fighting other strike-craft like Bomber Craft, other Fighter Craft as well as smaller warships like Corvettes, Escorts and Frigates. However, they are good for little else and are easily destroyed by the flak weapons used by Escorts, some Cruisers and Carriers. Since Bomber Craft are extremely effective in devastating Capital Ships, Core Flagships and Worlds, Fighter Craft are a definite necessity.
Bomber Craft
Armed with heavy explosive, corrosive or incendiary ordnance, Bomber Craft excel at destroying large targets like Capital Ships, Core Flagships, Stations and Bastions. The most effective and possibly only effective way to counter them would be the use of Escorts and Fighter Craft as Carriers are often too expensive to risk against them. Bomber Craft are a good investment if you want to more easily and quickly capture a world if not an outright necessity.
Transport Craft
Designed to raid enemy spaceships and bring troops into their hulls, Transport Craft are an effective way to reduce the amount of Crew a star vessel contains or capture it altogether. They can also effectively take over Stations and possibly even Orbital Defenses if given the opportunity though they tend to not be effective at all against Core Flagships and usually have no effect against other strike-craft. Sadly, Transport Craft can only be used once and, once they’ve delivered their payloads of troops, are often lost in the process.
Support Craft
Providing rapid support to star vessels in difficult or dangerous situations, Support Craft can repair heavily damaged ships, bring additional crew or provide instant fuel at the cost of the Support Craft itself. They can be highly useful in a lot of situations and there are some Admirals who prioritize the production of Support Craft at the cost of other Strike Craft. Do note though that Support Craft can only be used once and are lost once they’ve fulfilled their purpose so they must be used wisely.
Missile Boat
Tasked with bombarding worlds, defenses, stations and sometimes even ships from great distances, Missile Boats are unable to travel to another world unless assisted by warships designed to cater to them like Motherships. Armed with highly destructive missiles, these small craft can devastate a world in very little time and or defeat most enemy defenses in order to make way for the rest of the war fleet. Due to their small nature, they are often easily destroyed by most warships that can spot and attack them, especially those that are designed for close-range combat.
Torpedo Boat
Smaller than a Corvette but just as well-armed, Torpedo Boats are designed to debilitate and destroy star vessels by way of their fast movement and devastating arsenal. What they lack in range and survivability, they more than make up for with their impressive speed and heavy ordnance designed to take out Cruisers, Battleships, Carriers, Capital Ships and Core Flagships. However, because they are quite small and need to be within close range with their target, they are vulnerable to Fighter Craft and Escorts as well as any warship that is aware of their location and equipped to deal with them.
Defense Boat
Armed with more practical weapons that are designed to engage and take down strike-craft, Defense Boats are quite useful in defending worlds, Capital Ships and Core Flagships. While they are often unable to even just damage most warships, they are still quite dangerous to civilian craft or unarmed vessels and can still serve as a distraction against more powerful enemies. Remember though that they serve the role of anti-strike-craft vessels than actual warships and cannot leave their world without assistance so be sure not to rely on them alone for defending your territory.
SINGULARITY
Singularities are massive superstructures of ancient human origin floating in the vastness of space. Believed to be either weapons, shelters or somehow both at the same time, Singularities are mysterious and some even doubt that they were built by humans at all. Whatever the case, Singularities are massive star vessels with most being the size of moons and some almost as large as gas planets. There are even a rumored few that are said to be the size of stars though that has yet to be confirmed. Needless to say, no faction or species in the current age can construct Singularities and the ones seen in the war are simply those that have been captured, repurposed and refurbished to suit the needs of the Void Navy controlling them. Singularities are extremely rare and a Void Navy would be considered miraculously lucky to just possess one as a single galaxy with over a billion worlds would likely just have a few dozen Singularities, a lot of which are unclaimed and unmanned, traveling with just an AI for a captain.
Frontline Singularity
Singularities known for their extreme durability, these are sometimes sighted in very close vicinity to stars and are able to effectively sustain a population despite the highly destructive nature of stars. In actual combat, there are few things that can even begin to harm an Frontline Singularity and even powerful nuclear weapons can only deal negligible damage to them and only sustained, high-powered attacks are capable of harming them. That said, Frontline Singularities are usually only used to soak up damage from enemy weapons while other, better-armed star vessels, lay waste to their enemies.
Siege Singularity
Possessing extremely powerful weapons, Siege Singularities can lay waste to entire worlds in just a few hits while at a safe distance away in perhaps another sector. There has even been one incident wherein a Siege Singularity was able to destroy a star in another quadrant at the cost of depleting all its energy reserves which were already quite low at the time. It is even believed by some that a Siege Singularity can accurately hit a target another galaxy but this largely remains a hypothesis and is yet to be fully theorized, let alone proven. All things considered, Siege Singularities are usually the least durable of their kind and can be destroyed by enough weapons fire.
Espionage Singularity
With even more advanced stealth technology than any current warship, an Espionage Singularity can appear to not even exist at all and move silently from one system to another or even to another galaxy without being detected. They are often used for reconnaissance, espionage or simply hiding as the sensory coverage they provide can span across a system or several. While their weapons and armor aren’t exactly impressive compared to that of other Singularities, they are still extremely dangerous and getting in range of them is a death sentence for their targets who are blown to bits before they can realize what had just happened.
Traveling Singularity
Equipped with powerful engines and dimensional openers, Traveling Singularities are some of the fastest objects ever detected by any sensor and are usually simply too fast for the naked eye to see. They can be in one spiral arm of a galaxy in one moment and, at the blink of an eye, can be at the tip of an opposite arm. It is even theorized that they travel randomly from galaxy to galaxy for a purpose that is largely unknown. Still, like any other Singularity, they are sought after by various species and factions seeking to use them for their own ends for no war fleet can ever travel as quickly as a Singularity.
Objective Singularity
Filled with scientific instruments that defy description and containing massive amounts of samples of various creatures and substances, Objective Singularities offer a means to better study worlds and various phenomena in the known cosmos and beyond. It is thought that these Singularities can even create new life-forms for a variety of purposes or machines similar in nature to other wonders of the long-forgotten age of humans. For obvious reasons, Objective Singularities are sought after by various individuals and organizations however, they are also some of the most elusive and dangerous as they often have active AI that are set to defend themselves from intruders. Their weapons and armor might not be similar to that of other Singularities, they are still considered very effective at fending off dozens of war fleets or, in some instances, entire Void Navies.
Industrial Singularity
Containing extremely advanced computers and calculators and backed up by nanomachine fabricators and factories, Industrial Singularities are thought to be able to easily boost the economy of systems, clusters and sectors they are found in exponentially. With their assistance, once impoverished and possibly dying worlds can become pristine paradises in a matter of weeks or even just days and their starving people transformed into wealthy and healthy traders, at least ideally. While colonization efforts can be made without them, an Industrial Singularity can speed things along to a truly miraculous rate.
Commercial Singularity
While some find little use in the capabilities of Commercial Singularities, they are nonetheless still Singularities and are tougher, more powerful and possibly even faster than the vast majority of star vessels a Void Navy can field. Commercial Singularities are noted for their vast holographic projectors that can emulate regions of planets down to the texture and taste of objects and surfaces. Many theorize that Commercial Singularities were meant to serve as something like planet-sized shopping malls or supermarkets because they also come equipped with nanomachine fabricators that can create various goods. And while they lack the martial capabilities of other Singularities, Commercial Singularities are often able to make a world’s population somewhat happier and more compliant for as long as they function. Note to, that just because they focus on culture and entertainment, they are still likely to be the strongest asset in a Command Admiral’s Void Navy.
Multi-Purpose Singularity
These are the rarest of all Singularities and are noteworthy for being able to perform the tasks of all the other Singularities and then some. They have extremely heavy armor, long-range devastating weaponry, ultra-advanced stealth technology, massive and efficient engines that casually break the laws of physics, very efficient industrial fabricators and factories, nigh unfathomable scientific laboratories and observatories and often strange sections that provide bizarre forms of entertainment. However, as mentioned, extremely few of these have ever been discovered with Singularities already being considered of the utmost rarity in the known cosmos.
UNIQUE SHIPS
Some star vessels belong to or are only built by a specific species. These can be anything from very large warships or small craft comparable to Corvettes. Whatever the case, these ships of war make each species unique as they are integral to the strategies of their owner.
Troopship
The largest and most resplendent warships of the Apex Dominion, Troopships are designed to carry the near-unbeatable military caste apex from one battle to the next. They carry dozens upon dozens of Transport Craft to be used in boarding actions against enemy ships and have many abilities designed to support this tactic either by paralyzing ship engines or instantly depleting their shields for rapid insertion of troops. They are also the proud symbol of the Apex Dominion and are usually just as well-armed and armored as Battleships in their own right.
Ramship
Heavily armored and festooned with close-ranged armaments, the Ramships of the SMO are very effective in close-quarter engagements. While cumbersome and slow, Ramships are designed to be highly resistant to even the most powerful weapons an opposing war fleet might possess and can help defend their allies from enemy attack. Their most favored weapon and tactic is their ability to ram enemy star vessels to devastating effect, showing off the SMO’s dedication to dominance through defense.
Escort
The common escort of the Neohuman Navy seems like a lost thing by itself. However, when there are dozens upon dozens of them attacking simultaneously and using the strange psychic link shared by all neohumans, then the story changes very quickly. Escorts are often seen in the presence of other star vessels, regardless whether they are military or civilian as the presence of these ships are enough to allay the fears of nervous crewmen or steel the nerves of personnel manning and operating a ship’s weapon.
Slaver
While largely useless in combat, Slavers are purpose-built to augment and improve the enslaver economy. They provide huge stat boosts to the production of supplies, industry and funding through their presence alone and can also provide these same improvements to allies willing to utilize them. Slavers are also armed well enough for attacking, raiding and, of course, enslaving civilian ships but fare poorly against warships.
Tempest
Part ship, part academy and part cathedral, the Tempests of the Mind-Wielders were built to channel and amplify the telekinetic powers of their crewmen and passengers. These are highly destructive ships capable of summoning stellar storms and other space phenomena that can heavily damage an entire war fleet in a single strike. That said, Tempests have very little in the way of armor and always need to be protected by other star vessels to maximize its destructive capabilities.
Hunter-Killer
Almost always hidden from view, Hunter-Killers are suited to staying undetected and striking out at an enemy star vessel preferably one of great importance such as Capital Ships or a Core Flagships. They also often serve as scouts and surveillance craft for hemophage forces as their ability to hide amongst the enemy is unparalleled and, when it comes to actual combat, can quickly overcome an enemy foe, especially that of Battleships and Carriers. However, they are quite vulnerable to Corvettes and Frigates are often cunning enough to notice them and quick enough to outmaneuver their weaponry.
Corsair
One couldn’t exactly call them the “pride” of the Underling Disobedience, but Corsairs are a common sight among underling communities. These tend to be very small, usually the same size as a Corvette but armed better than some cruisers and often carrying strong-willed raiders who can board and destroy enemy ships at truly unbelievable speeds. They are also armed with a plethora of useful weaponry that causes them to rapidly deplete the deflectors and fuel of an enemy ship as well as confusing their sensors into attacking their fellows instead of the owners of the Corsair.
Comments
Post a Comment